For my final assigned for the VR Nanodegree program at Udacity. I was tasked to showcase my skills – specifically my HTC Vive development skills that I learned from previous tasks – whilst adhering to some guidelines.
Some of these were:
Created an interactive VR zombie waved based game, users can teleport around the room, shoot zombies and complete ever-increasing waves of zombies. Accompanied by an achievement system to allow users to grind points which in return allow them to unlock more powerful weapons – including the golden, one-shot pistol. 😉
The main things to note in this game are: