AR Stacker

The AR Stacker Game is a festive and engaging game designed for the Christmas season. Sleds come in from the left side of the screen, park for a certain amount of time, and then leave. The player’s objective is to stack as many presents on each sled as possible before they depart, ensuring the presents do not fall off during the sled’s departure. The game leverages augmented reality (AR) to provide an immersive experience where users can place sleds in their real-world environment and interact with them using intuitive touch controls.

Development and Implementation

  • Sled Movement and Timing:
    • Implemented sled mechanics where sleds enter from the left, park for a set duration, and then leave, using C# in Unity to manage movement patterns and parking duration.
  • AR Interaction and Touch Controls:
    • Integrated AR Foundation and the Leap Motion SDK to allow users to place sleds in the AR environment, scaling and positioning them using pinch and twist touch controls, with custom scripts handling precise input and interaction.
  • Stacking Mechanics:
    • Developed stacking mechanics where users pick up, move, and stack presents on sleds, utilizing Unity’s physics engine to ensure realistic interactions and provide visual feedback for selected presents.

AR SDK Used

  • AR Foundation: Utilized AR Foundation in Unity, which combines ARKit (for iOS) and ARCore (for Android) to provide a comprehensive AR development framework, allowing for the creation of AR experiences across multiple platforms with a single codebase.

This project demonstrated the use of AR technology to create an engaging and interactive Christmas-themed game, combining real-world interaction with virtual elements. You can see the project in action here

Description