Leap Teddies
Converted Unity’s Teddy Third Person Shooter into a first-person shooter (FPS) that utilizes the Leap Motion controller. Here are some highlights:
- Adjusted camera settings to follow the player from a first-person perspective.
- Leap Motion Controller Integration:
- Integrated the Leap Motion SDK into the Unity project.
- Configured hand-tracking and gesture recognition to interact with game mechanics.
- Mapped hand gestures to game actions such as shooting, reloading, and navigating.
- Control Mapping:
- Designed custom scripts to handle input from the Leap Motion controller.
- Created a user-friendly interface for calibrating and customizing gestures
Working on this project was definitely fun and a great learning experience. However, it was a bit weird not having something physical to hold in the case of the gun, which slightly broke the immersion. This highlighted the challenges of using hand-tracking technology in place of physical controllers, though it was an interesting experiment in combining AR technology with traditional gaming.